While direct weaving of the connecting fabric is usually impossible to achieve, indirect manipulation is feasible by machination in the corporeal plane where the reflection of the arcane plane is strongest. Careful practice allows one to follow these strands of light from pane to pane, observing how the outcome of physical reality evolves with each choice made of free will. Like the many shards of a broken mirror, the myriad fractures of the material world reflect the light of the arcane through its many different facets. Long years spent peering into the ethereal realm have eroded the ability of these elves to view the physical world in return, they are granted an abstract sight, gaining the ability to view one or even several different aspects of reality’s essence. Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Use gossamer instead of entanglement (also slows and restrains enemies) Entanglement spells and faerie fire.Įnchantresses-more experienced sorceresses Shydes-More experienced druids that also get wings to levitate. As it flourishes under the druids’ careful tending, the forest kindles their magics in turn, symbiotically enhancing the already potent powers that these elves possess. The forest and the earth become almost like a connected entity, something that lives and breathes like a single massive organism. Outsiders wandering through Elven woods often speak of entangling roots and vines, moving nearly as fast as a warrior’s marching pace, or the creaking shamble of ancient trees, lumbering across entire camps in just a single night. Perhaps the most notable effect of these druids’ magic is the marked sense of motion in the deep woodlands that they preserve. Some elves choose to deepen their connection to the corporeal world, thereby enhancing their already potent abilities to foster and manipulate natural energies. Wield stavesĭruids-More experienced shamans. Garbage in meele (a peasant with a pitchfork is unironically better in meele). Shamans-Healers that cast entaglement spells to slow and hinder enemies. The speed at which they travel through the forest would be suicidal for any other cavalry, and they are tenacious enough to ride for as much as two or three days at a time without resting. These expert archers are capable of feats that, even by Elven standards, border on miraculous - they have the precision to split incoming arrows midair and can loose a second arrow before the first hits, all while maintaining enough power to damage full plate armor. Though not a formal title, ‘Sharpshooter’ is the epithet given to the most gifted Elvish marksmen. Specialize in getting behind enemy lines, cutting their supply lines, and baiting enemies via false failed defence. Marksmen-More experienced archers focused on accuracy.Īn elf practiced at marksmanship is capable of hitting a pinhole-sized target from dozens of paces away and can shoot quickly and precisely enough to split falling branches in midair.Ĭhampions-More experienced heroes with one giant sword instead of two swords.Īvengers-More experienced rangers. Said to be masters of stealth and reconnaissance. Rangers-More exerienced archers turned ambushers (so good in stealth they basically become invisible in a forest). Heroes-More experience dual wielding fighters. Their horses are also faster than those of humans.įighters-Light armor, sword, bow, and shield. Elves in general are all superhuman with emphasis on speed, dexterity and forest movement/knowledge (even the best human woodsmen and trackers are still not nearly as good as your average Elvish Archer).
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